Notes from the workbench.
40 entries on file
- № 001 JUN132026
Software as an Experience
The Rise of Disposable Tech
- № 002 MAY302026
agent using adk, litellm and groq api-key
Devlog: Building a Groq-Powered Agent with Google ADK & LiteLLM.
- № 003 MAY232026
Be like Aulë
Build for the love of building.
- № 004 DEC242025
Building a Game Studio: A Year in Development
Looking back at the journey last year has been.
- № 005 JUN062025
Level Up Your Recall: Get Ready for Remind-Blitz!
Master What You Learn, Effortlessly. Stay tuned for the launch!
- № 006 MAY092025
My Approach to Hyper Casual Games
The beauty of simplicity and what kpis to track
- № 007 MAY072025
Stumbled on Spaced Repetition
Possibly the main mechaninc for my next game remind blitz
- № 008 MAY062025
Game development is the new farming
Making software for a living, one game at a time.
- № 009 APR212025
Most aggressive AoE II AI
Making expert system ai for age of empires 2 DE
- № 010 APR012025
Cracking a binary
Anatomy of a binary and how to modify it
- № 011 MAR142025
Multiplayer game server
Creating a game server for text based games
- № 012 JAN072025
Signing my name with shaders
Exploring shaders and seeing what it can do
- № 013 JAN022025
Projecting 3D object on 2D plane using pixiJS
code snippet to create a pixiJS canvas and translate 3d points to 2d given a camera position
- № 014 APR222022
babylonjs Project Template
Project template for babylonjs scenes using vite and typescript
- № 015 JAN222022
Automated Wordle Solver
Written in javascript an automated script to solve wordle
- № 016 OCT122021
Cloudflare Serverless Stack Setup
cloudflare serverless stack setup and scafold code
- № 017 OCT022021
Web 3.0
Exploring Web 3.0, its definition and future prospects
- № 018 OCT012021
GitHub Co-Pilot Test Flight
Trying out GitHub copilot.
- № 019 SEP212021
A year of makeall.dev
Looking back at the journey last year has been.
- № 020 AUG282021
AWS EKS setup SSL Service
Quick reference guide to setup SSL service on custom domain
- № 021 AUG252021
AWS EKS setup
Quick reference guide for aws eks setup
- № 022 AUG242021
AWS ECR setup
Quick reference guide for aws ecr setup
- № 023 AUG212021
Docker Quick Ref.
Quick reference guide for docker
- № 024 AUG082021
Expose localhost: The slowest way
Access a locally hosted resource anywhere in the world using onion
- № 025 AUG082021
QEMU: The Quick EMUlator is really quick
setting up and qemu on windows 10 and running ubuntu
- № 026 AUG032021
Dockerize VueJS Spring boot project Scaffold
Follow up post to vuejs and spring project to show how to Dockerize it.
- № 027 JUL222021
Simple Game on Circuit Playground Express
Setting up Circuit Playground Express with CircuitPython
- № 028 JUL212021
Very Basic JavaScript Framework
Using JAvascript to bind HTML elements
- № 029 JUL192021
Setting up Circuit Playground Express
Setting up Circuit Playground Express with CircuitPython
- № 030 JUL192021
Visualising Artificial Ant Problem using pygame
Using pygame to visualise the ant simulator problem coded in python DEAP.
- № 031 JUL112021
Failed Projects (so far)
A collection of failed projects which I launched in past decade.
- № 032 JUN282021
Hugo: Searching Static Site
Enabling content search in a statically generated site without a backend
- № 033 JUN252021
Listening to Mobile Device DNS Calls
... and collecting domains they are trying to reach.
- № 034 DEC222020
Using Cookiecutter to Initialize Python Project
Using Cookiecutter to Initialize Python Project
- № 035 DEC172020
Setting up Personal VPN
Spin off your own personal VPN server using WireGuard and AlogVPN.
- № 036 NOV302020
Sample PixiJS Code
Sample PixiJS application code.
- № 037 NOV152020
Faster HTTP Download
Using HTTP ranges for faster downloads
- № 038 NOV092020
Machine Readable Internet
Looking beyond HTML and analysing the machine readability of content serving over URIs
- № 039 NOV012020
C++ Project Scaffolding
Scaffolding code for a simple C++ project
- № 040 OCT032020
Latency numbers and how to find them
It is supposed to be something that every programmer should know. Whenever you are coding something you should be aware of these numbers.